There are seven basic Dispositions: anger, distaste, sadness, joy, surprise, trust, and fear. Each of the seven Dispositions are listed below, with the core emotional state of each flanked by its mild and intense states. A list of emotional synonyms is also given, as one of those terms might be more appropriate and might aid in the GM in appropriately role-playing the Disposition. Some notes are also given as to how a creature with that Disposition might act in a Challenge.
Acceptance | Trust | Admiration
Trust is a measure of belief in the general honesty, fairness, or capability of the other party. A base level of trust is a common starting Disposition for many benevolent creatures. Creatures who trust the guild will generally negotiate in good faith, but will still cautiously ensure the exchanges are fair. Betraying the trust of a character is a good way to change their Disposition to sad or angry.
Synonyms: confident, hopeful, optimistic, playful, interested, inquisitive, curious
In a Challenge: Typically, creatures with this Disposition are not inclined to fight. If the situation obligates a fight without changing the trust Disposition, the creature might attempt to learn more about the guild’s prowess through non-lethal methods.
Annoyance | Anger | Rage
Anger is an intense emotional response that arises from a perceived provocation, threat, or hurt. Displays of anger are very aggressive and intimidating, and might quickly devolve to violence. It is a common emotional response for creatures with bestial intelligence or maladjusted humans. Anger is one half of the fight or flight response. Anger can impair the creature’s ability to take in information or make wise decisions during the encounter.
Synonyms: hurt, humiliated, threatened, hateful, violated, furious, provoked, hostile, ridiculed
In a Challenge: Anger makes people stupid and clumsy. The angry creature will try and focus on the source of their anger. An angry creature will attack recklessly, with little regard for the environment.
Pensiveness | Sadness | Grief
Sadness is emotional pain associated with loss, despair, helplessness, or disappointment. Sad creatures often have obvious needs to be alleviated, which might change their Disposition for the better. However, sadness often causes creatures to lose interest in activities they once enjoyed, and sadness can create a significant barrier to positive influences.
Synonyms: anxious, empty, helpless, hopeless, depressed, irritable, guilty, lonely, abandoned
In a Challenge: In battle, those afflicted with deep sadness fight with abandon. They take chances they might otherwise not take. Often, they attempt to move first in Initiative, recklessly charging into battle and exposing themselves to danger.
Boredom | Distaste | Loathing
Disgust is a reaction to something offensive, distasteful, or unpleasant. This revulsion is often a product of breaking hygiene norms or moral codes. It is a common starting Disposition for potentially antagonistic creatures you encounter. Remember, the adventuring life is a dirty, dirty business.
Synonyms: disapproving, repelled, judgmental, appalled, nauseated, horrified, hesitant
In a Challenge: Creatures full of loathing delight in violence against the targets of its distaste. The creature’s main desire is to cause harm or pain. This harm might be centered on a particular creature type (a witch-hunter pursuing a witch), or perhaps it’s more general (a vampire’s general disdain for all mortal life).
Anxiety | Fear | Terror
Fear is an emotional response to a perceived danger or threat. Fear is one half of the flight-or-fight response. Creatures responding with fear often want to just end the social encounter and might make any concessions necessary to accomplish this. Or, if they think they can do so successfully, frightened creatures will try and abandon the encounter altogether.
Synonyms: weak, rejected, threatened, exposed, nervous, persecuted, inferior, worried, helpless
In a Challenge: Fearful creatures will attempt to flee the source of their fear, avoiding combat unless it is necessary to escape. They prioritize high-value cards for their Initiative.
Distraction | Surprise | Awe
When there is a disconnect between expectations and reality, a creature reacts with surprise. Surprise might come when the guild interacts with the more “normal” society of the City—not everyone is accustomed to the adventurer’s life. Surprise might also occur during confusing or bewildering encounters in the Underworld.
Synonyms: startled, confused, amazed, shocked, dismayed, perplexed, excited
In a Challenge: A surprised creature wasn’t planning on fighting today. It will fight if it believes itself threatened, but won’t pursue combat for its own purposes. It will try to disengage as early as possible.
Contentment | Joy | Ecstasy
When their needs are met, creatures feel a sense of joy or happiness. Like anger, feelings of joy can cloud judgment. This is the ideal state for influencing a creature, as they are well-disposed to entreaties and exchanges.
Synonyms: happy, peaceful, intimate, aroused, proud, thankful, powerful, respected
In a Challenge: Creatures who are joyful will not usually desire to engage in conflict. However, if the situation calls for it, joyful creatures might be cocky or overbold, perceiving the combat as a game. Cocky creatures might toy with, taunt, or tease adventurers during battle.