Augury
Component:
A copy of the Codex Sophia, the sacred book of the Mythric cult
The sorcerer receives supernatural wisdom to intuit the meaning of signs and portents by practicing rhapsodomancy—a form of book-based divination. This allows them to avoid the consequences of failure or great failures by looking into the future and forestalling doom.
If a test of fate would be called for and the sorcerer has time to consult a random page of the Codex Sophia and cast this spell, the GM draws a card for the test of fate instead of the player. Without showing it to the players, the GM describes the contents of the card as a parable from the Codex Sophia.
- For example, the X of Swords might yield the description, “And it said that / a man, stabbed many times, lying face down / may be very wounded, or very dead. / His face is turned away.”
- The sorcerer’s player uses their out-of-character knowledge of the iconography of the tarot to interpret these results in character. They are not allowed to use outside help (no checking your phone).
- Once the spell has been cast, a member of the guild may choose to attempt the task or not. If the attempt is made, the GM reveals the card.
- Because casting this spell technically happens before making the test of fate, the player who makes the attempt of the test may elect to spend a Resolve for favor. They may also push fate with this test as normal.
- If the guild decides not to take a course of action based on the augury, the bound by fate rule is still obeyed. The card is discarded. That action would either be successful (or not) until the situation significantly changes.