The relationships you have with all the other members of your guild are called Bonds. Bonds are reflected on your adventurer sheet in terms of simple sentences: “I am Petyr’s mentor,” or “Grendel is my ally.” Your Bonds become charged when you play them to the hilt or when they put you in danger.
If you play a Bond to the hilt, you exemplify the relationship represented by the Bond. Basic suggestions for this role-play are given in the descriptions of the example Bonds below; however, the GM can call for the Bond to be charged by other examples of excellent role-playing, too.
- Players, just ask the GM when you think you’ve done a great job. GMs, be generous and honest.
If your Bond puts you in danger, you make a choice that puts your adventurer at a disadvantage or takes a big risk for the sake of exemplifying their Bond.
- Players, ask your GM if you think your choice really jeopardizes you. GMs, be generous and honest.
Charges may be burned during the Camp Phase to heal Wounds and recover Resolve. For each charge you burn, you heal 1 Wound or regain 1 Resolve. See Recovery for full details.
By way of example, the Bonds below are illustrated using characters from Firefly and The Lord of the Rings. We figured this was geek lingua franca.
Ally
Your allies are guild-mates that you are professional and amiable with. This is the default Bond.
Examples: Wash and Kaylee, Aragorn and Gandalf
- Charge this Bond when you make your ally laugh both in and out of character.
Adversary
If you have a significant problem with a guild-mate, you’re probably their adversary. This isn’t an excuse to be an ass to another player, but it’s an opportunity for interesting and fair conflict.
Examples: Mal and Jayne, Boromir and Aragorn
- Charge this Bond when you witness your adversary fail a test of fate.
Big/Little
There's a special relationship between a diminutive halfling and her huge troll “brother.” If one adventurer is bigger than the other and you use this to your advantage, this is the Bond for you.
Example: Éowyn and Merry
- You both charge this Bond when your big/little aids you in a test of fate with your weakest attribute.
Best Friend
You wouldn't let your best friend go on an adventure without you. You're there for each other, thick or thin.
Examples: Mal and Zoe, Merry and Pippin
- You both charge this Bond when you reveal a secret to your best friend.
Love
If both players are cool with it, use this Bond to represent someone you are in a romantic relationship with. If the relationship is one-sided, use the Unrequited Love Bond.
Examples: Zoe and Wash, Faramir and Éowyn
- Charge this Bond when you do something gushy and romantic for your partner, whether it’s writing an in-character love sonnet or risking your neck to pick a bunch of flowers for them.
Master/Henchman
Players can be hirelings. When you have a managerial vs. subservient relationship with another guild-mate, this is your Bond.
Examples: Mal and Wash, Frodo and Sam
- Masters charge this Bond when they give their henchman an agreed-upon payment or compensation.
- Henchmen charge this Bond when they use one of their Camp Actions to benefit their master but not themselves.
Mentor/Mentee
Whether a parent, parent-figure, or merely the guild leader, a mentor guides and shapes the life of a mentee.
Examples: Shepherd Book and River, Gandalf and Frodo
- Mentees charge this Bond when they ask the mentor for advice and it is given.
- Mentors charge this Bond when a mentee follows their advice.
Rival
You are in competition with your rival. You might want the same woman, the most kills, or something weirder.
Example: Legolas and Gimli
- Charge this Bond when you witness your rival succeed on a test of fate.
Sibling
Your first adventures were raiding your mother's cookie jar together. Now, you're guild-mates.
Examples: Simon and River, Boromir and Faramir
- Charge this Bond when you provide aid to your sibling in a test of fate.
Unrequited Love
He’s just not that into you. If both players are cool with it, use this Bond to represent how you feel about a would-be suitor or ex-lover.
Examples: Simon and Kaylee, Aragorn and Éowyn
- Charge this Bond when you do something kind for your love and they rebuff you or turn you down.
Ward
You have a guild-mate that you look out for. It’s important they survive.
Example: Frodo, River
- When your Ward survives an entire Challenge without taking a Wound, charge this Bond.
Negative bonds and “That Guy”
OK, let’s talk real quick about the connotation of some of these negative Bonds and problem players.
Some of these Bonds (Unrequited Love, Adversary, Rival) seem like they’d incite a bad time with “that guy.” We hope this isn’t true for you. Whenever somebody is being “that guy,” there’s one real solution: talk to them. Maybe you got off track. Maybe there was a miscommunication. Maybe this player has had different experiences and expectations with gaming than the rest of the table. These things can often be worked through.
Moreover, the session 0 rules we’ve included are designed to help mitigate having these experiences in the first place. But, if and when they arise, a frank, adult discussion can serve you well.
The fact of the matter is that some Bonds are, in fact, representative of “negative” relationships and derived from adversarial relationships in the inspirational fiction. We think these can be fun—but only if done with the consent of all parties involved. Table consensus is a prime tool for everybody having a fun time. If the idea of Unrequited Love appeals to you, talk to the table. See who would be interested in that Bond, and make sure the GM is interested in that sort of story.
GMs, talk to your players when they bring these things up. Facilitate communication. Are the players interested in ever moving the Unrequited Love towards Love?
At the end of the day, it’s important that everybody is having fun with the Bonds. If they’re not, just swap them to “Ally.” It’s the default one.