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Lion

Beast Strategist

Medieval lions are pretty different from the creatures that you or I know. They have allegorical magical powers. They are literally the king of beasts.

A lion and lioness mate face to face. They produce five cubs in their first litter, four cubs next year, then three, and so on. After their sixth litter, the lions become sterile. (A lion can also mate with a great cat called a pard. The offspring of this union is a leopard.)

Lion cubs are born dead. After the third day of their birth, the parents bring them to life by roaring.

A lion is a noble creature. It will never kill anything that prostrates itself to it and asks for mercy.

Attributes: Swords 6 | Pentacles 2 | Cups 1 | Wands 3

Health/Defense: 3/3

Likes: Its Mate, Its Young, Fresh Ape Meat

Hates: Sound of Creaking Cart Wheels, White Chickens, Fire

Notes

  • Fleet.

    On its turn, the lion can Move 1 zone without spending a card.

  • Untrackable.

    If the lion knows it is being hunted, it will cover its tracks with its tail. This perfectly prevents all efforts to track it.

Lesser dooms

  • Bite.

    On a successful Attack, the target is also either Disarmed or Tripped (GM's choice).

  • Claw.

    On a successful Attack, if the lion's total Attack value is double the Initiative of the target, deal 2 Wounds.

Greater dooms

  • Cautious Retreat.

    Discard a greater doom card to automatically disengage from a single adventurer. This action does not count towards the one card per turn limit.

  • Roar of Life.

    If a creature dies without sin, a lion's roar can bring them back to life.

    • Usually only children are without sin, but maybe an adult could be sin-less if they've just gotten cleansed by a sin-eater or god or something and haven't had time to have any covetous thoughts.

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His Majesty the Worm is copyright Joshua McCrowell. Guild Book is an independent production by Arrowed and is not affiliated with Joshua McCrowell or Exalted Funeral.

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