Jinn
Spirit Elite
Magical taxonomies name spirits from the Weird "jinni." Jinni are personified thoughtforms, embodying concepts, emotions, and sciences. No one in the universe is as wise as a jinn on their chosen subject. Usually, a jinn looks like a weird dude and speaks Tylwyth.
(Sherlock Holmes is probably a good example of a jinn. Super smart about one subject. Stupid idiot about everything else. Looks like a weird dude.)
If you can find a way to please a jinn, they have absolutely the best advice about a niche subject. For example, a jinn might embody "Warcraft," "Revelry," "Medicine," or "Grammar." Find the Jinn of Warcraft to learn what your enemies will do next, what tactics you should use to defeat them, and get hot tips about chess.
Attributes: Swords 4 | Pentacles 4 | Cups 4 | Wands 4
Health/Defense: 7/0
Likes: Flattery, Drugs, Rare Books, Human's Dreams
Hates: Iron, Rudeness, Violence
Notes
- Second Sight.
Jinni can see Shrouded creatures and instantly identify magical effects.
Lesser dooms
- Body of Smokeless Fire.
Discard any card to turn tangible or intangible. While intangible, physical objects pass harmlessly through the jinn. This action does not count towards the one card per turn limit.
- Invisible.
Play any card to become Shrouded. While Shrouded, the jinn is impossible to see without the aid of magic or special senses. If the jinn stays still and stays quiet, they cannot be deliberately targeted by creatures that can't see them. This effect ends if the jinn interacts with the physical world (making an attack, opening a door, etc.).
Greater dooms
- Possess.
When the jinn Attacks, discard a greater doom card to attempt to command the target instead of dealing damage. If successful, the target is Controlled—they immediately perform the commanded action. The total value for the Controlled action is equal to the value of the lesser doom card used to Attack.