Alpha. Guild Book is early test software — expect rough edges, and your data may be lost. Export your adventurers to keep your own copy.

← All denizens

Imp

Spirit Minion

Imps are the worst. And they're fucking everywhere. Every section of the Underworld has its own special, shitty little subspecies. Forest imps dangle down from trees. Castle imps disassemble things that are made. Ink imps leave little black footprints everywhere and ruin your clothes.

Imps are infuriating to fight. They bounce out of the way of your sword blow and push you into your ally. They pick up your bomb and throw it back at you. They pour water on your torch. They shit in your eyes and trip you.

Even so, they are pretty easy to kill. However, they reproduce from violence. Cut an imp in half and it'll regrow into two imps. For imps, a battle is like sex. A war is like an orgy. They love it!

Attributes: Swords 0 | Pentacles 0 | Cups 0 | Wands 0

Health/Defense: 2/0

Likes: Weird Stinks

Hates: Iron, Cats, Clean Water

Notes

  • Wimps.

    Imps always play the lowest card for their Initiative.

Lesser dooms

  • Vomit.

    When the imp Attacks, it can cram its fingers down its throat and puke pure acid. On a successful Attack, it deals no damage but Notches one of the target's items.

  • Piss and Shit.

    When the imp Roughhouses, it might unload its watery bowels. On a successful Roughhouse, the target is also Stressed.

Greater dooms

  • Bad Luck Machine.

    Discard a greater doom card as an interrupt. Any action that targeted the imp now targets another creature in the same zone (even the adventurer doing the action). The action now has disfavor, and is applied to the new target's Initiative and resolved as normal.

Opens a pre-filled copy in the denizen builder — the book entry stays as it is.

His Majesty the Worm is copyright Joshua McCrowell. Guild Book is an independent production by Arrowed and is not affiliated with Joshua McCrowell or Exalted Funeral.

Many people contributed to Guild Book.

Licensing & credits