Harpy
Elemental Minion
Half-woman and half-vulture, harpies are savage, pitiless, and disgusting. Their woman halves are devoid of anything resembling empathy or mercy. They delight in cruelty, especially mean jokes. They have a very developed sense of schadenfreude. Their bird-halves are caked in filth, blood, and excrement. Their smell is terrible.
A harpy rarely uses weapons or armor. They prefer to avoid direct combat through flight. When pressed, they can attack with their sharp talons. A harpy will always prefer to gang up on a single target with her sisters rather than engage in a fair fight.
Attributes: Swords 2 | Pentacles 2 | Cups 0 | Wands 0
Health/Defense: 3/0
Likes: Cruel Jokes, Raw and Rotten Food, Shiny Treasure (not necessarily good treasure)
Hates: Clean Water, Beautiful Women (attacks them first), Jokes at Their Own Expense
Notes
- Flutter.
Harpies Move 1 zone without spending a card each turn.
Lesser dooms
- Flight.
If they have enough space, the harpy can fly as a Move action. While flying, they lazily circle through the air. This keeps the harpy out of melee engagement, though they're still vulnerable to ranged weapons.
- While flying, the harpy can make a fly-by attack. On the same turn as it makes a fly-by attack, the harpy can be targeted by melee attacks. This does not cause the harpy to become engaged.
- Pelt with Stones.
Play any card to pick up a piece of scenery (firewood, crumbling stones, etc.). These can be thrown while flying as a missile Attack.
- Pull Into the Air.
The harpy may attempt to pull an adventurer into the air and drop them; on its turn, the harpy adds its Pentacles to this action's total value. This deals Piercing damage. The harpy is engaged by this action.
Greater dooms
- Shriek.
Play a greater doom card to let out an earsplitting wail. All non-harpies in the same zone are Stunned. Other creatures in the area will be drawn to this sound.