Animate Statue
Sorcerous Brute
A statue animated by way of a bound spirit. They are built of bronze—dull metal with a greenish hue—shaped in a Greco-Roman style, and tend to portray nude youths. Basically, they all look a little bit like Michelangelo's David: seventeen feet tall, out of proportion hands, buff as hell, small penises.
Animate statues are intelligent but cannot speak. They fight with their bare hands by smashing, grabbing, and squeezing. The statue's low Health and high Defense represent the animate statue having a weak spot—a magical rune that keeps the spirit bound to its form.
Attributes: Swords 5 | Pentacles 5 | Cups 1 | Wands 1
Health/Defense: 1/15
Likes: To Sleep, To Be Admired, Sculptors
Hates: Sorcerers (attacks them first), Iconoclasts
Notes
- Construct.
Animate statues treat Notches as 2 Wounds.
- Magically Null.
Animate statues are immune to magic, except magic that specifically targets objects (per GM's discretion).
- Sense Magic.
Animate statues can sense magical effects. It can identify who is and isn't a sorcerer by sight.
- Tough.
Actions that target the animate statue must exceed (not just match) its Initiative.
Lesser dooms
- Haymaker.
When the animate statue Attacks on its turn, the Attack targets all adventurers in its zone.
- Grab.
The animate statue can Roughhouse to attempt to grab a foe. While grabbed, an adventurer is Rooted but moves with the animate statue. The animate statue can hold two adventurers at a time.
- While grabbed, a foe can be squeezed (see below).
- While grabbed, any Attacks that miss the animate statue automatically hit a grabbed foe instead.
- Throw Stones.
The animate statue can Attack by lifting and throwing heavy things—suits of armor or dislodged stones or held foes. If a grabbed adventurer is thrown, they automatically take a Wound.
Greater dooms
- Squeeze.
Play a greater doom card to squeeze all grabbed adventurers, automatically dealing them a Wound.